Oddonomous Demos

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Explore our collection of abstract art demonstrations, showcasing the capabilities of our autonomous video generation software. These demos highlight the potential of AI in creating unique visual experiences.

Playlists

Introduction Videos

Introduction Videos

Static Cadence

Static Cadence takes static videos to the next level. There is actually a rhythmic tune using only static. Can you hear the tune? The series iterates through different colour hues, and variations in brightness and saturation ranges.

Synapse Stream

Synapse Stream presentations feature specific colours and patterns affecting both brightness and saturation. Each video explores different hues and interpolation techniques.

Trigonometry Art

Trigonometry Art features blobs that spin around using trigonometry based on X, Y, and Z formulas. Each video showcases a different movement pattern combination, creating unique spinning and swirling effects.

Gradiance

Gradience presentations feature layered gradients that fade into each other. Each video explores different hues and interpolation techniques, affecting brightness and saturation.

Tunnel Vision

Tunnel Vision episodes feature a journey through a generated worm tunnel. The speed of travel, tunnel wall rotation, and wall thickness vary between videos, creating unique visual experiences.

Ethereal Explosions

Ethereal Explosions generates fireworks with various burst shapes like Rings, Hearts, Arrows, Smilies, Diamonds, Stars, and more. Each video features a specific burst shape and number of launchers.

Chroma Quads

Chroma Quads features multiple layers of quads with varying brightness, saturation, and transparency movements. Layers can have breathing effects on their values and movement along X and Y axes.

Updates

Live streamed video updates.

One Offs

One off videos, not part of a series.

Formulated Fireworks

Months ago, I studied how fireworks sound and look, then developed a set of formulas to create these videos with slight variations each time.

There has been a lot of formula deriving and tweaking. My favorite is the multiple firing rockets.

Currently, the rocket isn't 3D, just the explosion. The background you see was created for this video series but has been reused in other projects.

The background consists of dark hue layers, a black/blue gradient, and random stars. I am currently working on a system to have 100% accurate stars in scenes, though processing billions of stars takes time.

Hue Saturation Brightness Demo

This video series was created after testing hue, saturation, and brightness calculations.

There are up to 8 individual transparent frames that behave differently to demonstrate hue, saturation, and brightness effects.

The combinations include:
1. Where the saturation or brightness is at its peak.
2. How fast the hues switch.
3. The range of hue switching.
4. The amount of 'breathing' (increase/decrease) in brightness or saturation.
5. A unique sound mixture for each combination.

Static Videos

These mathematically driven 4K videos of static take hours to render. The sound is in surround, utilizing the full range rather than just the LFE channel.

Since these are 4K videos, viewing them at a lower resolution may result in compression artifacts from YouTube.

What is static? It was originally a pre-digital phenomenon. Modern static is artificial. When an analogue device attempted to broadcast a signal, it would pick up random signals in the absence of a true source. Static is essentially randomness or chaos.

Unlike white noise or brown noise, which are random noise at precise frequency ranges, static is unstructured.

The sound changes near the end of the series. To adhere to static rules, the sound is a combination of all three signals. As brightness and saturation ranges decrease, the sound softens.

The first few seconds display the combination used in the video:
1. Hue: The color used (e.g., Black and White, Red, Blue, Full Colour).
2. Style: Full (random brightness and saturation), Brightness (random brightness), or Saturation (random saturation).
3. Brightness: Randomness of brightness, sometimes starting above 100% to simulate overexposure.
4. Saturation: Intensity of color, where 100% is pure color.

Colour Flashing

Flashing demos are popular, so I've added a step to the gradients to create pure colour flashing effects. Enjoy!

Gradient Patterns

Moving from formulated static videos to formulated gradient videos was a natural progression.

Two frames with gradients, defined in the first 5 seconds, fade and swap quickly. The sound varies each week: hue determines the play rate, while saturation and brightness determine the sound frequency and play length.

Circular Patterns

I aimed to create a spectacular kaleidoscope effect. After experimenting with mirrored circles, I settled on this design.

Each video features a different formula and color palette, set against a tunnel gradient background.

Every second, the values shift slightly, and gradual boxes are drawn from the center to the edge using a circular sine-cosine formula.

Formulated Patterns

This video series uses a movement calculator to draw patterns. X and Y coordinates determine the position, while Z determines the brightness. The pattern repeats upon reaching the end.

The sound corresponds to the movement: X controls left/right panning, Y controls pitch, and Z controls note length.

Classic Fractal Demonstrations

These are classic fractal demonstrations with a twist: the formula varies slightly each time, and there are no solid colors.

Adaptive Organic Art

This is adaptive organic art featuring 6 evenly distributed drawing pens. The colors change very gradually. What shapes can you find?

Collision Squares

I wondered what would happen if bouncing squares split upon collision, along with their colors. The result was unexpected but interesting.

The squares appear to explode upon impact, an unintentional but visually striking effect.

Coloured Pixel Snowing

A simulation of coloured pixel snow accompanied by the sound of rain.

Binary Patterns

Binary Patterns displays numbers in sequential order down the screen. A '1' in the binary representation turns the pixel color on, while a '0' makes it transparent.

When there are multiple planes (color portions), the numbers range sequentially across planes (e.g., 0 to 3839, then 3840 to 7680), allowing multiple colors to occupy the same screen space.

The sound consists of sequential sine waves: the front two speakers and LFE handle bass (0 to 120 Hz), while the other speakers handle 120 to 920 Hz, creating computer-processing-like sounds.

Circular Trail Patterns

These videos are similar to Circular Patterns, but with background clearing disabled, creating a trail effect.

Sun Trails

Sun Trails is a video series moved from @OddonomousSpace, as it fits better as a demo. Picking up from where it left off, this series features a simple sun moving according to a pattern (e.g., Z-axis based on the log of the Y-axis), accompanied by stars.

A trail traces the sun's path. The sun appears as a circle because drawing trails with mostly transparent objects is complex.

The previous playlist can be found here: https://www.youtube.com/playlist?list=PLty5q2OUYT-1PJgOluyRYYHIwu822EC09

Formulated Sound and Colour

Each video in this series is generated by a mathematical formula that simultaneously determines the sound and the colors.

Multi Coloured Light Demos

Demonstrations featuring multi-coloured light effects.

Formulated Tunnels

These are Formulated Tunnels. Each video is generated using a different mathematical formula.

Gradual Gradient Backgrounds

These videos feature gradual gradient backgrounds. Two frames transition between transparency and opacity; as one fades out, a new one begins.

Each frame uses 9 colors, with intermediate pixels interpolated from the surrounding colors.

The music is a slow 60 BPM track that rotates around all speakers in a repeating pattern.

Freezing Static Demo

These videos put a twist on standard static. Each video has a predetermined hue; when that hue appears in the static, the pixels freeze.

The static sound is in surround, rotating around the listener, with a softer yet somewhat harsher quality.

Underwater Bubbles

A demonstration of underwater bubble effects.

Square Bouncing

Videos featuring simple bouncing squares.

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